1. Motivation for WebGL
The question that most reviewers had was what is the point of WebGL. How is WebGL better than, say, a web plug-in? What are the benefits of putting such a renderer on the web? Are there any web-based features that could make it special?
I think one of the factors here is that I did not realize most people do knot quite know what actually WebGL is, and thus I did not quite explain fully what WebGL is. I would need to give it it's own slide next time I do a presentation. In addition, I'll also have to motivate it more with concrete benefits such as:
- Being immediately accessible anywhere, since it is native to modern browsers
- Having direct access to the hardware through GLSL
- Exhibiting all capabilities of web-based applications, operating in a browser through Javascript, such that it could be very easily extended with other features
2. CPU / GPU Details
There are two things here that reviewers wanted to see: 1) CPU/GPU breakdown with clear division, and 2) justification for putting processes on the CPU/GPU. In general, I feel that is feedback is definitely true, and does somewhat reflect the state of my progress. It is this division of CPU/GPU where I was and still am figuring out. As I move along the process, I find out where the limitations are and what makes more sense, so it might seem unclear now because I still am trying to figure it out for myself.
But in general, I am feeling good about the feedback. Most reviewers are satisfied with the progress and feel that this project is technically challenging.
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