tag:blogger.com,1999:blog-1148994336372878857.post5227696214535707270..comments2022-04-07T13:41:05.444-04:00Comments on bits and pixels: Rendering DiagramNop Jiarathanakulhttp://www.blogger.com/profile/04557004230445722355noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1148994336372878857.post-37118328606791395462011-09-23T10:07:11.808-04:002011-09-23T10:07:11.808-04:00This is a good post outlining what you want.
I wo...This is a good post outlining what you want.<br /><br />I would really start working on your framework, and start deciding on your libraries, testing browser, host, etc... all the minor particulars that are important to start your project.<br /><br />Also Patrick Cozzi is going to talk about his webgl library in my CIS565 class Monday... come out and check it out!Joe Kiderhttps://www.blogger.com/profile/14143416941843277387noreply@blogger.comtag:blogger.com,1999:blog-1148994336372878857.post-29200241445162959422011-09-22T03:42:19.745-04:002011-09-22T03:42:19.745-04:00Whoa, that is really great.
There are some sample ...Whoa, that is really great.<br />There are some sample that is already out, but no platform so far. <br />Was looking forward to this.<br />Have you seen evan wallace's webGL water?<br />http://madebyevan.com/webgl-water/chillyhttps://www.blogger.com/profile/08736626014042757840noreply@blogger.comtag:blogger.com,1999:blog-1148994336372878857.post-16574614436476036942011-09-21T21:19:07.425-04:002011-09-21T21:19:07.425-04:00Yes, this will be cool! Since WebGL uses the graph...Yes, this will be cool! Since WebGL uses the graphic card, will you be able to do anything threading to optimize the entire process?<br />-DavidDavidhttps://www.blogger.com/profile/10695422842411737749noreply@blogger.com